AxF Sample Library

Hope you are doing fine. I enjoy collecting the links that I find useful and share them with you, but lately I have felt that the old format had become somewhat impersonal and honestly a bit boring to do. The email will, as always, be full of resources. But first: With the main requirement of showing of one or more of the new materials introduced in KeyShot 7, I started by doing a quick brainstorm on interesting and unconventional ways to do that.
keyshot materials download

Keyshot 2 materials download

Hope you are doing fine. I enjoy collecting the links that I find useful and share them with you, but lately I have felt that the old format had become somewhat impersonal and honestly a bit boring to do. The email will, as always, be full of resources. But first: With the main requirement of showing of one or more of the new materials introduced in KeyShot 7, I started by doing a quick brainstorm on interesting and unconventional ways to do that.

During that I realised that the new anodised finishes would be awesome for the shield of jewel beetles. I decided to go with this idea as it also would allow me to do something different from the usual studio shots that I mostly do. All models used in the final shot have been sourced from different places online. Some for free and some paid. The beetles are from a free source for commercial projects as well! However, I had to bring it into Modo, to be able to split the mesh apart, create a duplicate and pose them in their fighting position.

The stone and trunk was brought into Modo as well to apply and bake the displacement map into the geometry before bringing them into KeyShot.

Grass and fern were imported directly and carefully positioned to create depth in the scene and act as a natural framing for the beetles. The pattern of sunlight and shadows are created using a sphere with an area light diffuse material together with a disc with an opacity map with the shape of a treetop. Materials I used the new niobium metal with an anodized finish for the main parts of the beetles.

See graph below. Post processing The raw rendering was post edited in Photoshop. Results Among more than entries I was fortunate enough to be positioned in the top 6! Super thankful for that. I hope no necks got hurt in the process!

The biggest yet, actually. While using my Macbook Pro has been a pleasure and still is , rendering time began to become a bottleneck in my workflow. To overcome that I decided to buy a new workstation to take over the task of being the main system. See the entire build below affiliate links:

Substance Painter

AxF provides a standard way to store and share all relevant appearance data — color, texture, gloss, refraction, translucency, special effects sparkles and reflection properties — across Product Lifecycle Management PLM , Computer-Aided Design CAD , and state-of-the art rendering applications. AxF is a foundational component of the Total Appearance Capture Ecosystem and enables an entirely new level of consistency and accuracy in the digital representation of physical materials across these tools, streamlining the design process and accelerating time to market. Experience working with AxF digital material files today. To learn more about AxF, download the whitepaper. Materials in this section can be used in your environment for testing and are freely available for downloading for your users. Each compressed package contains an AxF material, a sample rendering in a default environment and possibly extra maps as noted for testing.

VIDEO: Tip Tuesday: 5 tips to prep your Fusion designs to render in KeyShot – Fusion Blog

Separate materials using different color The Fusion plugin can be downloaded here and loads of KeyShot quick tips and tutorials can be viewed in the. To download and work with the files you will need compatible 3D rendering , Lumiscaphe Patchwork 3D, Luxion KeyShot® and the NVIDIA Iray®. Each compressed package contains an AxF material, a sample rendering in a default. Download Example Scene For Keyshot, you will need to configure an export preset using Diffuse, Substance Painter texture, Advanced Material Channel.

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